Lesson Plans

K–12 & Higher Ed Resources

A curated library of classroom-ready lesson plans spanning information literacy, digital citizenship, AI literacy, STEM, and research skills — designed for K–12 and higher education.

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193 Lesson Plans

Introduction to Information Literacy: Evaluating Sources

Information Literacy6–850 minutes

Students learn to critically evaluate online sources using the SIFT method — Stop, Investigate the source, Find better coverage, and Trace claims. Includes hands-on practice with real-world examples.

Digital Citizenship: Navigating Online Identity

Digital Citizenship9–1245 minutes

An interactive lesson exploring how students present themselves online, the permanence of digital footprints, and strategies for building a positive digital identity in academic and professional contexts.

Coding Fundamentals with Minecraft Education

STEM3–560 minutes

Students use Minecraft Education Edition to explore basic coding concepts including sequences, loops, and conditionals. Designed to make computational thinking accessible and engaging for elementary learners.

AI Literacy: Understanding Artificial Intelligence

Technology9–1255 minutes

A foundational lesson introducing students to how AI systems work, including machine learning, bias in algorithms, and the ethical implications of AI in everyday life. Encourages critical thinking about emerging technology.

Research Skills: Building a Strong Thesis

Research Skills9–1250 minutes

Students move from a broad topic to a focused, arguable thesis statement through guided inquiry. Includes peer review, revision cycles, and practice with academic databases.

Story Mapping with Digital Tools

Creative ArtsK–240 minutes

Young learners use simple digital drawing and storytelling tools to create visual story maps. Builds early literacy, sequencing skills, and introduces technology as a creative medium.

Kindergarten eBook Lesson on Continents

Information LiteracyK–230 minutes

An interactive eBook lesson introducing kindergarteners to the seven continents through engaging visuals, simple text, and guided discussion. Builds early geography awareness and digital literacy skills.

First Grade eBook Lesson on Ocean Animals

Information LiteracyK–235 minutes

A first-grade eBook lesson exploring ocean animals through rich imagery and age-appropriate nonfiction text. Develops early research skills, vocabulary, and curiosity about the natural world.

Second Grade eBook Lesson on Dinosaurs

Information LiteracyK–240 minutes

A second-grade eBook lesson on dinosaurs that builds nonfiction reading skills, scientific vocabulary, and curiosity-driven inquiry. Students explore dinosaur types, habitats, and the science of paleontology.

Data Literacy: Reading Charts and Graphs

STEM3–545 minutes

Students explore how data is collected, organized, and visualized. Using real-world datasets, they practice reading bar graphs, pie charts, and line graphs while asking meaningful questions about what data reveals.

Library Orientation: Navigating the Learning Commons

Information Literacy6–845 minutes

An engaging introduction to library and learning commons resources, including the catalog, databases, physical collection, and maker space. Designed to build student confidence and independence as researchers.

Higher-Order Thinking with Socratic Seminars

Research SkillsHigher Ed75 minutes

A structured Socratic seminar model for college-level courses that develops critical thinking, evidence-based argumentation, and active listening. Includes preparation protocols and assessment rubrics.

Novel Engineering: Design a Solution for a Story Character

STEM3–590 minutes

Students read a selected picture book or chapter book, identify a problem faced by a character, and design a prototype solution using low-cost materials. Integrates close reading, engineering design thinking, and collaborative problem solving in one interdisciplinary activity.

Misinformation and Lateral Reading: Don't Be Fooled

Digital Citizenship6–850 minutes

Students investigate how misinformation spreads online and practice lateral reading — opening new tabs to investigate a source before trusting it. Uses real-world examples of misleading headlines, fake statistics, and manipulated images to build critical media habits.

AI in the Classroom: Prompting, Ethics, and Critical Use

Technology9–1260 minutes

Students explore how generative AI tools work, practice writing effective prompts, and critically evaluate AI-generated output for accuracy, bias, and appropriate use. Builds responsible AI literacy for academic and professional contexts.

Evaluating Academic Sources: Peer Review, Preprints, and the Research Ecosystem

Research Skills9–1255 minutes

Students explore how academic knowledge is produced, vetted, and published. They compare peer-reviewed journals, preprints, and popular science articles on the same topic, developing a nuanced understanding of source quality beyond simple "credible vs. not credible" binaries.

Filter Bubbles and Algorithmic Bias: Who Controls What You See?

Digital Citizenship9–1260 minutes

Students investigate how recommendation algorithms shape the information they encounter online. Through hands-on exploration and structured discussion, they examine the social and civic implications of personalized feeds, echo chambers, and algorithmic amplification of extreme content.

Data Privacy and Surveillance Capitalism: What Are You Worth?

Technology9–1265 minutes

An inquiry-based lesson examining how personal data is collected, monetized, and used by technology platforms. Students audit their own digital footprint, analyze privacy policies, and debate the trade-offs between convenience and privacy in the attention economy.

Information Literacy in the Age of Generative AI

Information Literacy9–1260 minutes

Students examine how generative AI tools change the information landscape — from AI-generated text and deepfakes to synthetic citations. They practice verification strategies specifically designed for AI-era content and develop frameworks for responsible use in academic work.

Knowledge Management for Researchers: Building a Personal Learning System

Research SkillsHigher Ed80 minutes

An advanced seminar lesson introducing graduate and undergraduate researchers to personal knowledge management (PKM) systems. Students explore note-taking frameworks, citation tools, and strategies for organizing research across long-term projects.

The School Library as a Learning Commons: Inquiry-Based Orientation

Information Literacy6–845 minutes

A reimagined library orientation that positions the school library as a dynamic learning commons. Students explore physical and digital collections, maker resources, and research databases through an inquiry-driven scavenger hunt and collaborative challenge.

Systematic Literature Reviews: Methodology for Graduate Researchers

Research SkillsHigher Ed90 minutes

A graduate-level seminar on conducting systematic literature reviews. Students learn to define a research question, develop a search strategy across multiple databases, apply inclusion/exclusion criteria, and synthesize findings using a structured matrix — skills essential for thesis, dissertation, and publication work.

Critical Information Literacy: Power, Privilege, and the Production of Knowledge

Information LiteracyHigher Ed75 minutes

An advanced seminar examining information literacy through a critical lens. Students interrogate who produces knowledge, whose voices are amplified or silenced in academic publishing, and how information systems reflect and reinforce social structures. Draws on critical library and information science scholarship.

What Is a Fact? Introducing Truth and Evidence to Young Learners

Information LiteracyK–230 minutes

A foundational lesson helping kindergarteners and first graders distinguish between facts, opinions, and made-up statements. Using picture cards, read-alouds, and whole-class sorting activities, students begin building the habit of asking "How do we know?"

Books vs. Websites: Choosing the Right Source

Information LiteracyK–235 minutes

Students explore the difference between print books and websites as information sources. Through a guided comparison activity, they learn that different questions call for different sources and that not everything online is accurate or appropriate for kids.

Nonfiction Text Features: Finding Information Fast

Information Literacy3–545 minutes

Students learn to navigate nonfiction texts efficiently by identifying and using key text features — headings, subheadings, captions, indexes, glossaries, and tables of contents. Builds the research habit of scanning before reading and locating information purposefully.

Asking Good Questions: The Research Question Ladder

Information Literacy3–550 minutes

Students learn to move from a broad topic to a focused, researchable question using the Research Question Ladder scaffold. They practice distinguishing "too big," "too small," and "just right" questions, then refine their own inquiry questions for an upcoming project.

Citation Basics: Giving Credit Where It's Due

Information Literacy6–850 minutes

An accessible introduction to academic citation and intellectual honesty. Students learn why citations matter, practice identifying the key elements of a citation (author, title, date, source), and create basic MLA or APA citations for print and digital sources using a structured template.

The Information Cycle: How News Becomes History

Information Literacy6–855 minutes

Students trace how a single event is covered across the information cycle — from breaking news tweets to encyclopedia entries — and analyze how the type, depth, and reliability of information changes over time. Builds understanding of why source currency and type matter for different research purposes.

Annotated Bibliographies: Reading with Purpose

Information Literacy9–1260 minutes

Students learn to read sources analytically and write concise, evaluative annotations. Moving beyond summary, they practice assessing a source's argument, methodology, credibility, and relevance to a specific research question — a skill essential for college-level research and independent inquiry.

Lateral Reading: How Fact-Checkers Verify Information

Information Literacy6–850 minutes

Students learn the lateral reading technique used by professional fact-checkers — opening new tabs to investigate a source's reputation before reading its content. Through guided practice with real websites, they discover why reading across sources is more reliable than reading deeply into a single one.

Evaluating Sources for a Research Paper: The CRAAP Test in Action

Information Literacy9–1255 minutes

Students apply the CRAAP Test (Currency, Relevance, Authority, Accuracy, Purpose) to evaluate a set of sources for a research paper. Moving from theory to practice, they score each source, justify their ratings, and make final decisions about which sources to include in their bibliography.

Who Made This? Identifying Authors and Creators

Information LiteracyK–230 minutes

Young learners explore the concept of authorship — who creates books, websites, and videos, and why it matters. Through read-alouds and guided discussion, students begin to understand that information is made by people and that knowing who made something helps us decide whether to trust it.

True or Made Up? Fact vs. Fiction for Early Readers

Information LiteracyK–235 minutes

Students explore the difference between fiction (made-up stories) and nonfiction (true information) through paired read-alouds and a hands-on sorting activity. Builds the foundational understanding that not all books and stories are meant to be believed as facts.

Asking Questions: The Key to Finding Information

Information LiteracyK–230 minutes

Students learn that asking good questions is the first step in finding information. Through a wonder wall activity and guided questioning practice, they discover how to turn curiosity into a question they can actually research — and begin to see themselves as capable inquirers.

Evaluating Websites: Is This a Good Source?

Information Literacy3–550 minutes

Students apply a simplified source evaluation framework to compare two websites on the same topic — one credible, one unreliable. Through guided analysis and partner discussion, they develop practical habits for assessing websites before using them for research.

Note-Taking for Research: Capture, Organize, Cite

Information Literacy3–550 minutes

Students learn a structured three-step note-taking process — capture key ideas, organize by subtopic, and record the source — that prevents plagiarism and builds research independence. Includes practice with a short nonfiction article and a graphic organizer.

Understanding Bias: Why Two Sources Can Tell Different Stories

Information Literacy3–545 minutes

Students explore how the same event can be described differently depending on who is telling the story and why. Using two short texts on the same topic written from different perspectives, they identify language choices that reveal bias and discuss how to seek a balanced view.

Primary vs. Secondary Sources: Getting Closer to the Truth

Information Literacy3–545 minutes

Students learn to distinguish between primary sources (original, firsthand accounts) and secondary sources (interpretations and summaries) using age-appropriate examples. They practice identifying source types and discuss why primary sources are especially valuable for historical research.

Deepfakes and Manipulated Media: Can You Trust What You See?

Information Literacy6–855 minutes

Students examine how images, audio, and video can be manipulated or generated by AI to deceive audiences. Through analysis of real-world examples and hands-on verification practice, they develop strategies for detecting manipulated media and build healthy skepticism toward visual content.

The Research Process: From Question to Bibliography

Information Literacy6–860 minutes

A comprehensive overview of the full research process — from generating a focused question through source evaluation, note-taking, and bibliography creation. Students map each stage onto a research process model and apply it to a mini-research task, building the habits they need for independent inquiry.

Propaganda Techniques: Recognizing Persuasion in Media

Information Literacy6–855 minutes

Students learn to identify classic propaganda techniques — bandwagon, fear appeal, glittering generalities, name-calling, and transfer — in historical and contemporary media examples. Builds critical awareness of how language and imagery are used to influence beliefs and behavior.

Copyright, Fair Use, and Creative Commons: Using Others' Work Legally

Information Literacy6–850 minutes

Students explore copyright law, the fair use doctrine, and Creative Commons licensing in practical, school-relevant contexts. They learn what they can and cannot legally use in school projects, how to find openly licensed content, and why intellectual property rights matter for creators.

News Literacy: Distinguishing Reporting, Opinion, and Advocacy

Information Literacy9–1260 minutes

Students develop the ability to distinguish between straight news reporting, opinion and editorial content, and advocacy journalism. Using real articles from multiple outlets, they analyze language, sourcing, and framing to identify what type of content they are reading and how to adjust their critical lens accordingly.

Boolean Search Strategies: Finding Exactly What You Need

Information Literacy9–1255 minutes

Students master Boolean search operators (AND, OR, NOT, quotation marks, truncation) to conduct precise, efficient searches in academic databases and search engines. Through guided practice with a real research question, they compare results across search strategies and reflect on how search construction shapes what they find.

Synthesizing Sources: Moving from Summary to Argument

Information Literacy9–1265 minutes

Students learn to move beyond summarizing individual sources to synthesizing multiple perspectives into a coherent argument. Using a structured synthesis matrix, they identify agreements, disagreements, and gaps across four sources and draft a synthesis paragraph that integrates evidence from at least three of them.

Evaluating Health Information Online: Science, Pseudoscience, and Misinformation

Information Literacy9–1260 minutes

Students apply information literacy skills to the high-stakes domain of online health information. They compare peer-reviewed health sources with pseudoscientific websites, identify red flags of health misinformation, and develop strategies for finding reliable health information — skills with direct real-world consequences.

The Ethics of Information: Intellectual Honesty in the Digital Age

Information Literacy9–1260 minutes

An inquiry-based lesson examining the ethical dimensions of information use — plagiarism, fabrication, selective citation, and the responsibilities of information creators and consumers. Students analyze real-world cases of academic dishonesty and information manipulation, then develop a personal code of information ethics.

Patterns Everywhere: Exploring STEM Patterns in Nature and Technology

STEMK–240 minutes

Young learners discover that patterns are the building blocks of both nature and technology. Through hands-on sorting, building, and observation activities, students identify repeating patterns in leaves, animal markings, and everyday objects — and connect pattern recognition to how computers and machines work.

Engineering Design Challenge: Build a Better Bridge

STEM6–890 minutes

Students apply the full engineering design process — define, research, brainstorm, prototype, test, and iterate — to design and build a bridge that spans a set distance and supports maximum weight using limited materials. Develops systems thinking, collaborative problem solving, and quantitative analysis skills.

Bioinformatics: Reading the Language of DNA with Digital Tools

STEM9–1270 minutes

Students explore the intersection of biology and computer science through an introduction to bioinformatics. Using free online tools (NCBI BLAST, Ensembl), they analyze real DNA sequences, compare genomes across species, and discuss how computational methods are transforming medicine, agriculture, and evolutionary biology.

Digital Storytelling: Create a Multimedia Narrative

Creative Arts3–560 minutes

Students combine writing, visual art, and technology to create a short multimedia story using a digital slideshow or simple video tool. They plan their narrative arc, select or create images, record narration, and share their finished story — building creative confidence alongside foundational digital production skills.

Graphic Design Fundamentals: Visual Communication for Real Audiences

Creative Arts6–865 minutes

Students learn the core principles of graphic design — contrast, alignment, repetition, and proximity (CARP) — and apply them to create a real-world design artifact: a poster, infographic, or event flyer for a school audience. Builds visual literacy, intentional design thinking, and digital production skills.

Documentary Photography: Visual Storytelling and Ethical Representation

Creative Arts9–1270 minutes

Students explore documentary photography as a form of research and storytelling. They analyze iconic documentary photographs for composition, context, and ethical considerations, then plan and shoot a short photo essay on a topic of their choice — grappling with questions of representation, consent, and the photographer's responsibility to their subjects.

My First Research Project: From Wonder to Written Report

Research Skills3–575 minutes

A scaffolded introduction to the full research process for upper elementary students. Using a topic of their choice, students move through each stage — generating a question, locating sources, taking notes, organizing information, and writing a short report — with structured support at every step.

Inquiry-Based Research: Driving Questions and Independent Investigation

Research Skills6–865 minutes

Students develop a driving question for an independent research project, build a search strategy, evaluate sources, and create a research plan with milestones. Emphasizes student agency, metacognitive reflection, and the habits of mind that distinguish surface-level searching from genuine inquiry.

Introduction to Computational Thinking: Decomposition and Algorithms

Technology3–550 minutes

Students are introduced to two core computational thinking concepts — decomposition (breaking big problems into smaller steps) and algorithms (step-by-step instructions) — through unplugged activities and a simple block-coding challenge. No prior coding experience required.

Cybersecurity Basics: Passwords, Phishing, and Protecting Your Accounts

Technology6–855 minutes

Students learn the fundamentals of personal cybersecurity — what makes a strong password, how phishing attacks work, and how to recognize social engineering tactics. Through simulated phishing examples and hands-on password strength analysis, they build practical habits for protecting their digital accounts.

Sharing Online: What Is Safe to Post?

Digital CitizenshipK–230 minutes

Young learners explore the concept of personal information and why some things — like their full name, address, school, and phone number — should stay private online. Through a "safe to share / keep private" sorting game and a read-aloud, students build the foundational habit of pausing before posting.

Being Kind Online: Digital Citizenship for Early Learners

Digital CitizenshipK–235 minutes

Students explore what it means to be kind and respectful when using technology — from messaging and commenting to gaming and video calls. Using relatable scenarios and role-play, they practice applying the same kindness rules online that they follow in the classroom.

Search Smarter: Keywords, Phrases, and Better Results

Information Literacy3–545 minutes

Students discover that the words they type into a search engine directly shape the results they get. Through guided practice, they learn to choose precise keywords, use quotation marks for exact phrases, and refine searches when results are too broad or too narrow — building habits that make every research task more efficient.

Cyberbullying: Recognize, Refuse, Report

Digital Citizenship3–550 minutes

Students learn to recognize cyberbullying, understand why it is harmful, and practice the three-step response: recognize it, refuse to participate, and report it to a trusted adult. Uses age-appropriate scenarios and structured discussion to build confidence and empathy.

Podcast as Research: Evaluating Audio and Multimedia Sources

Information Literacy6–855 minutes

As podcasts become a primary information source for many students, this lesson teaches them to evaluate audio and multimedia content with the same critical lens they apply to text. Students analyze a short podcast episode for credibility, sourcing, and potential bias, then compare its claims to a written source on the same topic.

Understanding Sponsored Content: Ads, Influencers, and Native Advertising

Digital Citizenship6–850 minutes

Students investigate how advertising has evolved in the digital age — from banner ads to sponsored posts, influencer partnerships, and native advertising that mimics editorial content. They practice identifying paid content across platforms and discuss the ethical responsibilities of content creators and platforms to disclose sponsorships.

Digital Footprint Audit: What Does the Internet Know About You?

Digital Citizenship6–855 minutes

Students conduct a guided audit of their own digital footprint — searching their name, reviewing their public social profiles, and examining the data collected by apps they use daily. They reflect on the gap between what they intended to share and what is actually visible, then create a personal action plan for managing their online presence.

Verification Toolkit: Reverse Image Search, Metadata, and Geolocation

Information Literacy9–1265 minutes

Students build a professional-grade verification toolkit using the same techniques employed by investigative journalists and open-source intelligence analysts. They practice reverse image search, EXIF metadata extraction, and basic geolocation to verify the authenticity and origin of images and videos circulating online.

Algorithmic Accountability: Who Is Responsible When AI Gets It Wrong?

Technology9–1265 minutes

Students examine real-world cases where algorithmic systems produced harmful or discriminatory outcomes — in hiring, criminal justice, healthcare, and social media. Through structured case analysis and Socratic discussion, they grapple with questions of accountability, transparency, and the limits of technical solutions to social problems.

Open Access and the Future of Knowledge: Who Gets to Know?

Research Skills9–1260 minutes

Students explore the open access movement in academic publishing — why most peer-reviewed research is locked behind paywalls, who benefits from open access, and what the shift toward open scholarship means for equity in education and research. They locate open-access versions of paywalled articles and reflect on the politics of knowledge access.

Sink or Float? Exploring Scientific Inquiry with Simple Experiments

STEMK–240 minutes

Students make predictions, conduct a hands-on sink-or-float experiment, and record their observations — experiencing the full scientific inquiry cycle at an age-appropriate level. Builds early science vocabulary, the habit of testing ideas before accepting them, and the understanding that being wrong is part of learning.

Weather Watchers: Collecting and Analyzing Real Climate Data

STEM3–555 minutes

Students become citizen scientists by collecting daily weather data over a week, entering it into a shared spreadsheet, and analyzing trends using simple graphs. Connects data literacy to real-world environmental science and introduces the concept of climate vs. weather.

Genetics and Probability: Punnett Squares and Trait Prediction

STEM6–860 minutes

Students explore the relationship between genetics and probability by constructing Punnett squares for monohybrid and dihybrid crosses. They connect mathematical ratios to observable traits, analyze real inheritance patterns, and discuss how genetic variation drives evolution — bridging biology and data reasoning.

Projectile Motion Lab: Physics, Data, and Real-World Engineering

STEM9–1275 minutes

Students apply kinematic equations to predict the landing point of a projectile, then test their prediction with a physical launch. They collect data, calculate percent error, and analyze sources of discrepancy — experiencing the full cycle of theoretical prediction, experimental testing, and evidence-based revision that defines scientific practice.

Rhythm and Pattern: Making Music with Found Sounds

Creative ArtsK–235 minutes

Students discover that music is built from patterns of sound and silence. Using found objects as percussion instruments, they clap, tap, and create simple rhythmic patterns, then layer them together into a class composition — building early music literacy, pattern recognition, and collaborative creativity.

Color and Emotion: Exploring Feelings Through Art

Creative ArtsK–240 minutes

Students explore how artists use color to express emotion and mood. Through guided observation of famous artworks and a hands-on painting activity, they experiment with warm and cool colors, discover how color choices change the feeling of a picture, and create a small artwork that expresses a chosen emotion.

Readers Theater: Bringing Stories to Life Through Performance

Creative Arts3–560 minutes

Students transform a short story or informational text into a readers theater script, then rehearse and perform it for the class. Builds fluency, expression, collaboration, and the understanding that performance is a form of interpretation — every group's reading tells the story differently.

Where Do We Find Answers? Exploring Information Sources

Research SkillsK–230 minutes

Young learners discover that different questions call for different sources — and that finding answers is a skill they can practice. Through a whole-class sorting game and a guided "question walk," they match everyday questions to the best source (book, person, website, or observation) and begin to see themselves as capable information seekers.

Library Explorers: Finding Books and Using the Library

Research SkillsK–235 minutes

Students learn how a library is organized and practice finding books independently. Through a guided tour, a simple shelf-reading activity, and a scavenger hunt, they build confidence navigating the physical collection — and discover that the library is a place built for their curiosity.

Hello, Computer! Learning to Use a Device Safely and Purposefully

TechnologyK–235 minutes

Students are introduced to the basic parts of a computer or tablet, learn how to handle devices safely and respectfully, and practice using a mouse or touchscreen to complete a simple task. Builds the foundational device literacy and responsible use habits that all future technology learning depends on.

What Is the Internet? A Beginner's Guide for Young Learners

TechnologyK–230 minutes

Students build a simple mental model of what the internet is — a giant network connecting computers and people around the world — and explore how it helps us learn, communicate, and create. Uses age-appropriate analogies, a short video, and a hands-on activity to make an abstract concept concrete and spark curiosity about how technology works.

Systematic Review Lite: Replicable Search Strategies for High School Researchers

Research Skills9–1265 minutes

Students learn the core logic of systematic reviews — transparent, replicable search strategies with documented inclusion and exclusion criteria — and apply it to a high-school-appropriate research question. Bridges the gap between casual searching and the rigorous research methodology expected in college and professional contexts.

Stop-Motion Animation: Storytelling Frame by Frame

Creative Arts6–875 minutes

Students plan, shoot, and edit a short stop-motion animation using classroom objects or clay figures. They learn the principles of animation — timing, spacing, anticipation, and follow-through — and discover how filmmakers use movement and sound to guide an audience's attention and emotion. The finished clips are screened in a class film festival.

Music Production 101: Beat-Making, Loops, and Digital Audio

Creative Arts6–865 minutes

Students explore the fundamentals of digital music production — tempo, layers, loops, and arrangement — using a free browser-based DAW (digital audio workstation). They build an original 30-second instrumental track, make intentional production decisions, and discuss how music producers shape mood, energy, and meaning through sound design.

Screenwriting Workshop: Structure, Dialogue, and the Scene

Creative Arts9–1270 minutes

Students learn the craft of screenwriting — three-act structure, scene headings, action lines, and dialogue — and write a complete two-page scene. They analyze a professional script excerpt for technique, workshop each other's drafts using industry-standard feedback language, and discuss how screenwriting differs from prose fiction as a form.

Portfolio as Argument: Curating and Presenting Creative Work

Creative Arts9–1265 minutes

Students learn that a creative portfolio is not a collection — it is an argument about who you are as an artist. They study professional portfolio examples across disciplines, develop a curatorial rationale for their own work, write artist statements for three selected pieces, and design a digital portfolio layout that reflects their creative identity.

Note-Taking Strategies: Capture Ideas Without Copying

Research Skills3–550 minutes

Students discover that good note-taking is a thinking skill, not a copying skill. Through guided practice with a short nonfiction text, they learn three strategies — key words, sketching, and the two-column method — and practice putting information into their own words before writing it down. Builds the foundational habit that prevents unintentional plagiarism.

Annotating Sources: Reading Like a Researcher

Research Skills6–855 minutes

Students learn to annotate sources actively — marking claims, flagging evidence, noting bias, and writing marginal questions — rather than passively highlighting. They practice on a real article, compare annotations with a partner, and write a brief annotation summary that captures the source's argument, credibility, and usefulness for a research question.

Spreadsheets as Tools: Organizing Data to Answer Questions

Technology3–555 minutes

Students learn that spreadsheets are thinking tools — not just tables — by using Google Sheets to organize a real class dataset, sort and filter it to find patterns, and create a simple bar chart. They discover that the same data can tell different stories depending on how it is organized, building early data literacy alongside practical digital skills.

Introduction to HTML and CSS: Build Your First Webpage

Technology6–870 minutes

Students write their first lines of HTML and CSS to build a simple personal webpage — a heading, a paragraph, an image, and a styled background. No prior coding experience required. By the end of the lesson, every student has a working webpage they built themselves, demystifying web development and building confidence in computational self-efficacy.

Simple Machines: How Tools Multiply Force

STEM3–555 minutes

Students investigate the six simple machines — lever, wheel and axle, pulley, inclined plane, wedge, and screw — through hands-on stations. They measure the force needed to lift a load with and without each machine, record results, and discover the trade-off between force and distance that underlies all mechanical advantage.

Ecosystems in a Bottle: Building and Observing a Closed Terrarium

STEM3–565 minutes

Students design and build a closed terrarium ecosystem, then observe it over two weeks to track how matter and energy cycle through a living system. They apply concepts of producers, consumers, and decomposers, make predictions about what will happen without sunlight or water, and record observations in a science journal.

Shape Detectives: 2D and 3D Shapes in the Real World

STEMK–240 minutes

Students become shape detectives, hunting for 2D and 3D shapes in the classroom and in photographs of real-world structures. They sort, name, and describe shapes by their attributes — sides, corners, faces, edges — and discover that geometry is everywhere: in buildings, art, nature, and the objects they use every day.

Illustration as Communication: Drawing What Words Cannot Say

Creative Arts3–555 minutes

Students explore how illustrators use line, shape, color, and composition to communicate ideas and emotions that words alone cannot fully express. They analyze spreads from award-winning picture books, identify specific visual choices the illustrator made, and create an original illustration that tells a story without any words.

Puppetry and Performance: Telling Stories with Characters You Build

Creative Arts3–570 minutes

Students design and build a simple puppet, develop a character with a distinct voice and motivation, and perform a short scene with a partner. Integrates visual art (puppet construction), creative writing (character development), and performance — building confidence, collaboration, and the understanding that every character needs a reason for what they do.

Giving Credit: Why Citations Matter and How to Write Them

Research Skills3–545 minutes

Students learn why giving credit to sources is both an ethical responsibility and a practical research skill. Through relatable analogies and guided practice, they write basic citations for a book, a website, and a video — discovering that a citation is simply a set of directions that helps anyone find the same source they used.

From Evidence to Argument: Writing a Research-Backed Claim

Research Skills6–860 minutes

Students practice the critical transition from collecting evidence to constructing an argument — the step where most student researchers stall. Using a structured claim-evidence-reasoning framework, they take notes from three sources on a shared topic, identify points of agreement and tension, and write a paragraph-length argument that synthesizes rather than summarizes.

App Design Thinking: Prototyping a Solution to a Real Problem

Technology9–1275 minutes

Students apply the design thinking process — empathize, define, ideate, prototype, test — to design a mobile app that solves a real problem in their school or community. They conduct a brief user interview, define a problem statement, sketch a low-fidelity wireframe, and present their prototype to peers for feedback. No coding required.

Digital Wellbeing: Designing a Healthier Relationship with Technology

Digital Citizenship9–1255 minutes

Students examine the psychological design principles that make apps and platforms compelling — variable reward schedules, social validation loops, infinite scroll — and reflect on how these features affect their own attention, mood, and sleep. They audit their own screen time data and design a personal digital wellbeing plan grounded in evidence rather than guilt.

Interviews as Sources: Gathering and Using Firsthand Information

Information Literacy3–550 minutes

Students discover that people — experts, community members, family — are primary sources of information. They learn how to prepare interview questions, conduct a short interview, take notes on responses, and use the information in a research project. Builds listening skills, question design, and the understanding that not all knowledge lives in books or websites.

Kind Words Online: Being a Good Digital Friend

Digital CitizenshipK–235 minutes

Young learners explore the idea that the words we type or say online can make people feel happy or sad, just like words spoken face-to-face. Through picture-book read-alouds, role-play scenarios, and a "kind message" craft activity, students practice choosing words that help rather than hurt — and learn the simple rule: if you wouldn't say it to someone's face, don't type it.

Your Digital Footprint: What You Leave Behind Online

Digital Citizenship3–545 minutes

Students discover that every post, search, and click leaves a trace — a digital footprint — that can be seen by others now and in the future. They map out their own online activities, discuss who might see that information, and create a personal "digital footprint pledge" committing to thoughtful, positive online behavior. Emphasis is on empowerment rather than fear.

Fact or Opinion Online: Thinking Critically About What We Read

Digital Citizenship3–550 minutes

Students learn to distinguish between facts (verifiable statements) and opinions (personal views) in online content — a foundational skill for navigating social media, comment sections, and news sites. Using real-world examples from age-appropriate websites, they practice identifying signal words, checking claims, and understanding why people share opinions as if they were facts.

Data Detectives: Collecting, Analyzing, and Presenting Real-World Data

STEM6–860 minutes

Students act as data detectives investigating a school or community question of their choice — cafeteria food waste, hallway noise levels, or homework time across grades. They design a simple data collection instrument, gather data over one class period, analyze results using basic statistics (mean, median, range), and present findings as a data story with a visual display. Connects math, science inquiry, and communication.

Engineering the Future: Design Thinking for Real Problems

STEM6–875 minutes

Students apply the five-stage design thinking process (Empathize, Define, Ideate, Prototype, Test) to a real problem in their school or community. Working in teams, they interview a "user," define the core problem, brainstorm solutions, build a low-fidelity prototype from simple materials, and test it with feedback. Emphasizes iteration, failure as learning, and human-centered design.

Algorithmic Bias: When Code Reflects Human Prejudice

STEM9–1260 minutes

Students investigate documented cases of algorithmic bias — facial recognition errors, biased hiring tools, predictive policing — and trace the technical and social causes: biased training data, proxy variables, feedback loops. They evaluate a simplified dataset for potential bias, discuss the ethical responsibilities of engineers and data scientists, and propose one design intervention for a chosen case study.

Climate Data Literacy: Reading and Questioning Environmental Evidence

STEM9–1265 minutes

Students develop the skills to read, interpret, and critically evaluate climate data visualizations — temperature anomaly graphs, sea level charts, CO₂ concentration curves. They examine how the same data can be presented to support different narratives, practice identifying misleading graph techniques, and use primary NOAA/NASA datasets to answer a self-generated research question about climate trends.

Keyboard Explorers: Learning to Type My Name and Words

TechnologyK–230 minutes

Students take their first steps with keyboard typing — locating letters, using the spacebar, and pressing Enter — through a structured, playful exploration. Using a free age-appropriate typing tool or a simple word processor, they type their name, a classmate's name, and three words from a current classroom theme. Emphasis is on exploration and confidence, not speed.

Safe Searching: How to Find Good Information Online

TechnologyK–235 minutes

Students learn the basics of using a search engine safely — what a search bar is, how to type a question, and how to choose a result that looks trustworthy. Using a teacher-curated safe search environment (e.g., Kiddle or a school-filtered browser), they practice searching for answers to simple questions and discuss what makes a website look safe and helpful versus confusing or scary.

Spreadsheet Basics: Organizing Data to Answer Questions

Technology3–550 minutes

Students are introduced to spreadsheets as a tool for organizing and making sense of information. Using a real dataset they help collect (class survey results, book log, or weather observations), they enter data into a simple spreadsheet, use basic formulas (SUM, AVERAGE), and create one chart. The lesson emphasizes that spreadsheets are thinking tools, not just number tables.

Digital Storytelling: Creating a Multimedia Presentation

Technology3–555 minutes

Students create a short multimedia presentation (3–5 slides) on a topic from a current unit of study, combining text, images, and at least one design choice (color, font, layout) that supports their message. They learn the difference between a slide that helps an audience understand and one that overwhelms, and practice presenting their slides to a partner with a clear speaking voice.

Asking Good Questions: The First Step in Finding Out

Research SkillsK–230 minutes

Students discover that research starts with a good question — and that some questions are easier to research than others. Through a whole-class "wonder wall" activity, they generate questions about a shared topic (animals, weather, space), sort them into "look it up" questions and "think it through" questions, and practice turning a big wondering into a focused, answerable question.

Books vs. Websites: Choosing the Right Source for My Question

Research SkillsK–235 minutes

Young researchers learn that different sources are better for different questions — a book about dinosaurs is great for facts about fossils, but a weather website is better for today's forecast. Through a matching game and a guided source selection activity, students practice choosing between books, encyclopedias, websites, and people as sources, and explain their reasoning.

Note-Taking Strategies: Capturing Ideas Without Copying

Research Skills3–550 minutes

Students learn that good note-taking means capturing the key idea in your own words — not copying sentences from a source. Using a short informational text on a shared topic, they practice three note-taking strategies: key word notes, sketch notes, and the Cornell method. They compare notes with a partner and discuss which strategy worked best for different types of information.

Documentary Shorts: Telling True Stories Through Video

Creative Arts6–870 minutes

Students explore documentary filmmaking as a form of creative nonfiction — a way to tell true stories with artistic intention. They analyze a short documentary clip for technique (interview framing, b-roll, narration, music), then plan and shoot a two-minute documentary about a person, place, or issue in their school community using a phone or tablet. Emphasis is on story structure and intentional visual choices.

Artist Statement Writing: Articulating Your Creative Vision

Creative Arts9–1255 minutes

Students learn to write a compelling artist statement — the written voice that accompanies visual, musical, or performance work in portfolios, exhibitions, and college applications. They analyze exemplary artist statements for structure and voice, identify the three core questions every statement must answer (What do I make? Why do I make it? How does my process reflect my ideas?), and draft their own statement for a piece of their current work.

Lateral Reading: How Fact-Checkers Verify Sources

Information Literacy6–855 minutes

Students learn the professional fact-checker's primary technique: lateral reading — opening new tabs to check what others say about a source rather than reading deeply within it. They compare this to "vertical reading" (reading a source top-to-bottom) and discover why lateral reading is faster and more reliable for evaluating credibility. Using real websites, they practice the technique on three sources and document their findings.

Understanding Algorithms: How Platforms Decide What You See

Information Literacy6–860 minutes

Students investigate how recommendation algorithms on YouTube, TikTok, and social media platforms decide what content to show them — and what this means for the information they encounter. Through a simulation activity, they experience how engagement-based ranking can create filter bubbles and amplify extreme content, then discuss strategies for intentionally diversifying their information diet.

Coding Concepts: Introduction to Computational Thinking

Technology6–860 minutes

Students are introduced to the four pillars of computational thinking — decomposition, pattern recognition, abstraction, and algorithm design — through unplugged activities that require no computer. They break a complex task (planning a school event) into steps, identify repeating patterns, strip away irrelevant details, and write a precise step-by-step algorithm a classmate can follow exactly. The lesson builds the mental framework that underlies all programming.

Cybersecurity Basics: Protecting Your Accounts and Devices

Technology6–855 minutes

Students learn the fundamentals of personal cybersecurity — strong passwords, two-factor authentication, phishing recognition, and software updates — through a mix of direct instruction, scenario analysis, and a password strength audit. They evaluate real-world phishing email examples, create a strong password using a passphrase method, and leave with a personal cybersecurity checklist they can apply immediately.

App Design Thinking: Wireframing a Solution to a Real Problem

Technology6–865 minutes

Students experience the early stages of app development — identifying a user need, defining core features, and sketching a wireframe — without writing a single line of code. Working from a real problem in their school or community, they define their target user, list the three most essential features, and hand-draw a three-screen wireframe with navigation flow. Peer critique focuses on usability, not aesthetics.

Online Privacy: What Apps Know About You and Why It Matters

Digital Citizenship6–855 minutes

Students investigate what personal data popular apps and websites collect, how that data is used (advertising, profiling, selling to third parties), and what rights they have under privacy laws like COPPA and GDPR. They read a simplified privacy policy, identify the data collection clauses, and evaluate whether the trade-off between a free service and their personal data is worth it for three different apps.

Cyberbullying: Recognizing, Responding, and Reporting

Digital Citizenship6–850 minutes

Students examine the forms cyberbullying takes — harassment, exclusion, impersonation, outing, and doxxing — and learn a clear three-step response framework: document, don't retaliate, report. Through scenario analysis and role-play, they practice identifying bystander moments and choosing upstander responses. Emphasis is on empathy, agency, and the specific reporting tools available on major platforms.

Deepfakes and Synthetic Media: Navigating a World of Manufactured Reality

Digital Citizenship9–1260 minutes

Students examine how AI-generated deepfake videos, synthetic audio, and manipulated images are created and why they pose unique challenges to trust and democracy. They analyze real examples of deepfakes alongside authentic media, learn detection techniques (inconsistent lighting, unnatural blinking, audio artifacts), and discuss the legal, ethical, and social implications of synthetic media for journalism, politics, and personal reputation.

Digital Wellbeing: Screen Time, Attention, and Intentional Technology Use

Digital Citizenship9–1255 minutes

Students examine the science of how social media and apps are designed to capture and hold attention — variable reward schedules, infinite scroll, notification engineering — and reflect on how these design choices affect their own focus, sleep, and mental health. They conduct a personal screen time audit, identify one habit they want to change, and design a realistic 30-day digital wellbeing experiment with measurable goals.

My Private Information: What to Keep Secret Online

Digital CitizenshipK–230 minutes

Young students learn the concept of private information — details like their full name, address, phone number, school name, and passwords — and why these should never be shared online without a trusted adult's permission. Through a "share or keep secret?" sorting game and a short story scenario, they practice identifying private vs. public information and learn the simple rule: always ask a grown-up first.

Sink or Float: Exploring Properties of Materials

STEMK–240 minutes

Students make predictions, conduct experiments, and record observations as they test whether different classroom objects sink or float in water. They discover that size alone does not determine whether something floats, begin to develop the concept of density through hands-on exploration, and practice the basic steps of the scientific method: question, predict, test, observe, conclude.

Coding with Blocks: Introduction to Sequences and Loops

STEMK–235 minutes

Students are introduced to the core programming concepts of sequences (instructions in order) and loops (repeating a set of instructions) through an unplugged robot activity and a free block-based coding tool. They give step-by-step directions to a "robot" classmate, discover what happens when instructions are out of order, and then recreate the same sequence using Scratch Jr. or Code.org's pre-reader activities.

AI Literacy for College Students: Understanding, Using, and Citing Generative AI

TechnologyHigher Ed75 minutes

College students develop a practical and critical framework for using generative AI tools (ChatGPT, Claude, Gemini, Copilot) in academic and professional contexts. They examine how large language models work at a conceptual level, explore the limitations (hallucination, training data cutoffs, bias), practice prompt engineering techniques, and work through their institution's academic integrity policy as it applies to AI-assisted work. Emphasis is on informed, ethical, and effective use.

Misinformation in the Age of Social Media: A College-Level Analysis

Digital CitizenshipHigher Ed75 minutes

Students examine the ecosystem of online misinformation — how false and misleading content is created, amplified, and monetized — through the lens of media studies, cognitive psychology, and platform design. They analyze real case studies of viral misinformation events, apply the SIFT method to evaluate sources, and discuss the responsibilities of platforms, journalists, educators, and individual users in an information-disordered environment.

Undergraduate Research Design: From Question to Methodology

STEMHigher Ed80 minutes

Students learn to design a rigorous undergraduate research project by moving through the key decisions: formulating a research question, selecting an appropriate methodology (qualitative, quantitative, or mixed methods), identifying data sources, and anticipating ethical considerations. Using a research design matrix, they draft a one-page research proposal for a topic in their field and receive structured peer feedback on feasibility and rigor.

Visual Rhetoric: Analyzing and Creating Persuasive Images

Creative ArtsHigher Ed70 minutes

Students develop the vocabulary and analytical skills to read visual arguments — photographs, infographics, advertisements, political cartoons — and then apply those skills to create their own persuasive visual piece. Drawing on concepts from visual rhetoric (ethos, pathos, logos in visual form; composition; color symbolism; framing), they analyze three professional examples and produce a one-page visual argument on a topic of their choice with a written rationale.

Collaborative Worldbuilding: Designing a Fictional Society Through Art and Narrative

Creative ArtsHigher Ed90 minutes

Students work in small groups to co-create a fictional society, making deliberate aesthetic and narrative choices about its visual culture, architecture, music, and storytelling traditions. The activity draws on interdisciplinary thinking — anthropology, design, literature — to explore how art reflects and shapes social values. Groups present a visual "cultural artifact" (poster, collage, or digital mockup) alongside a short oral explanation of their creative decisions.

Sound, Space, and Story: An Introduction to Podcast Production as Academic Communication

Creative ArtsHigher Ed80 minutes

Students explore the podcast as a scholarly and creative medium, analyzing how audio storytelling uses structure, voice, pacing, music, and sound design to communicate ideas. After a close listening exercise with two contrasting academic podcasts, they draft a three-minute episode outline on a topic from their discipline, record a short pilot segment, and reflect on how audio constraints shaped their communication choices.

Algorithmic Accountability: Who Decides What You See Online?

Digital CitizenshipHigher Ed75 minutes

Students examine how recommendation algorithms on social media, search engines, and streaming platforms shape information exposure, reinforce filter bubbles, and influence public opinion. Through a structured audit of their own digital feeds and a case study analysis of documented algorithmic harms, they develop a framework for critically evaluating platform design choices and their civic implications.

Digital Labor and the Gig Economy: Rights, Risks, and Responsibilities

Digital CitizenshipHigher Ed70 minutes

Students investigate the intersection of digital platforms and labor rights, examining how gig economy platforms classify workers, collect data, and shape working conditions through algorithmic management. Drawing on readings from labor law, platform studies, and worker testimonials, they debate the ethical responsibilities of platform companies and the civic role of consumers who use these services.

Lateral Reading in Practice: Fact-Checking Like a Professional Journalist

Information LiteracyHigher Ed65 minutes

Students learn and practice lateral reading — the technique used by professional fact-checkers to quickly assess source credibility by leaving a site and searching for what others say about it. Through timed exercises with real-world claims, they compare lateral reading to traditional vertical reading strategies and reflect on why the former is more efficient and reliable for evaluating online information.

Citing AI: Navigating Attribution When Generative Tools Are Part of Your Research Process

Information LiteracyHigher Ed60 minutes

Students grapple with the emerging challenge of citing, disclosing, and ethically using generative AI tools in academic work. Through analysis of current style guide guidance (APA, MLA, Chicago), institutional policies, and case studies of AI-assisted writing, they develop a personal disclosure framework and practice writing transparent AI-use statements for different assignment types.

Open Data, Open Science: Using Public Datasets to Ask Original Research Questions

STEMHigher Ed85 minutes

Students explore the open science movement and practice formulating original research questions using publicly available datasets (CDC, NOAA, Census Bureau, Our World in Data). They learn to assess dataset quality, identify variables of interest, and sketch a basic analysis plan — building the foundational skills needed for undergraduate research, capstone projects, and data-literate citizenship.

Science Communication: Translating Research for a Public Audience

STEMHigher Ed75 minutes

Students practice translating a peer-reviewed scientific finding into accessible public communication — a social media thread, a one-page explainer, or a short op-ed. They analyze examples of effective and ineffective science communication, identify the rhetorical moves that build public trust without sacrificing accuracy, and produce a draft communication piece with a written reflection on the choices they made.

Designing for Accessibility: Universal Design Principles in Digital Products

TechnologyHigher Ed80 minutes

Students learn the principles of Universal Design for Learning (UDL) and Web Content Accessibility Guidelines (WCAG) and apply them to audit a real digital product. Through a structured accessibility audit of a website or app, they identify barriers for users with visual, motor, cognitive, and auditory differences, then propose concrete design improvements grounded in accessibility standards.

Cybersecurity Fundamentals: Threat Modeling for Everyday Digital Life

TechnologyHigher Ed70 minutes

Students learn the threat modeling framework used by security professionals and apply it to their own digital lives — identifying their assets, adversaries, and vulnerabilities. Through guided exercises, they assess the realistic risks they face (account compromise, data harvesting, phishing) and develop a personal security plan with specific, prioritized actions grounded in the principle of proportionate protection.

Systematic Review Lite: How to Conduct a Structured Literature Search

Research SkillsHigher Ed90 minutes

Students learn the principles of systematic review methodology and practice a scaled-down version: defining a focused research question using PICO or SPIDER frameworks, constructing a Boolean search string, screening results against inclusion/exclusion criteria, and documenting their process in a PRISMA-style flow diagram. The lesson builds the habits of transparent, reproducible research that underpin scholarly integrity.

Colors Tell Stories: Using Color to Express Feelings in Art

Creative ArtsK–240 minutes

Young students explore how artists use color intentionally to communicate emotions and tell stories without words. Through a guided gallery walk of three simple picture book illustrations, they identify how warm and cool colors make them feel, then create their own "feeling painting" using a chosen color palette to express a personal emotion. The lesson builds early visual literacy and emotional vocabulary.

Documentary Photography: Using Images to Tell a Community Story

Creative Arts6–860 minutes

Students explore documentary photography as a form of visual storytelling and social commentary. After analyzing three iconic documentary photographs for composition, subject choice, and implied narrative, they plan and shoot (or sketch) a five-image photo essay about a place or community they know. The lesson develops visual literacy, compositional awareness, and the ethical responsibilities of representing real people and places.

Where Did You Find That? Talking About Sources

Information LiteracyK–230 minutes

Young learners explore the idea that information comes from somewhere — a book, a person, a website — and that some sources know more about a topic than others. Through a class discussion and a simple sorting activity, students begin to understand why we ask 'where did you find that?'

Real or Pretend? Sorting Information in Stories and Nonfiction

Information LiteracyK–235 minutes

Students compare a fiction picture book with a nonfiction text on the same animal or topic. They identify clues that tell them whether information is real or made up, building early critical reading skills.

Who Can Help Me Find Out? Trusted Adults and Expert Sources

Information LiteracyK–230 minutes

Students learn that when they have a question, different people have different kinds of expertise. A doctor knows about health; a librarian knows about books; a firefighter knows about fire safety. This lesson builds the habit of seeking the right expert for the right question.

Library Scavenger Hunt: Finding Information in the Right Section

Information LiteracyK–240 minutes

Students go on a guided library scavenger hunt to discover how books are organized by topic. They learn that the library is arranged so that information on the same subject lives together, making it easier to find what you need.

Covers Tell Stories: Judging a Book's Topic Before You Open It

Information LiteracyK–230 minutes

Students practice using a book's cover, title, and back-cover summary to predict what information it contains. This pre-reading strategy helps young learners select appropriate sources before committing to reading.

Asking Better Questions: Moving from 'What?' to 'Why?' and 'How?'

Information LiteracyK–235 minutes

Students learn that some questions lead to richer answers than others. Through a whole-class modeling activity, they practice turning simple 'what' questions into deeper 'why' and 'how' questions that open up real inquiry.

The Difference Between Ads and Articles: Recognizing Sponsored Content

Information Literacy3–545 minutes

Students examine real-world examples of sponsored content, native advertising, and editorial articles to understand how commercial intent shapes information. They develop a checklist for spotting paid content online.

Who Wrote This and Why? Author Purpose and Perspective

Information Literacy3–545 minutes

Students investigate how an author's background, affiliation, and purpose shape the information they present. Using two texts on the same topic written from different perspectives, students compare how purpose influences content.

Database vs. Google: When to Use Each Research Tool

Information Literacy3–550 minutes

Students compare a general web search with a curated library database search on the same topic. They evaluate the quality, reliability, and relevance of results from each tool and develop guidelines for choosing the right tool for the right task.

Fact-Checking in Action: Verifying Claims with Multiple Sources

Information Literacy3–550 minutes

Students practice the habit of checking a claim in more than one source before accepting it as true. Using a set of statements — some accurate, some misleading — they search for corroborating evidence and record their findings.

Understanding URLs: What a Web Address Tells You

Information Literacy3–540 minutes

Students decode the parts of a URL — protocol, domain, path, and extension — to gather clues about a website's origin and purpose. They learn what .gov, .edu, .org, and .com extensions typically signal and practice applying this knowledge.

Paraphrasing vs. Plagiarism: Putting Research in Your Own Words

Information Literacy3–545 minutes

Students learn the difference between copying, paraphrasing, and summarizing. Through guided practice with short passages, they develop the skill of restating information in their own words while still crediting the original source.

Astroturfing and Fake Grassroots Movements: Recognizing Manufactured Opinion

Information Literacy6–855 minutes

Students investigate astroturfing — the practice of creating the appearance of widespread public support for a position that is actually funded or organized by a small group. Using real-world case studies, they learn to identify the signs of manufactured consensus online.

The Invisible Web: What Search Engines Don't Show You

Information Literacy6–850 minutes

Students explore the concept of the deep web — the vast portion of online information not indexed by standard search engines — including library databases, academic repositories, and subscription content. They practice accessing deep-web resources through school subscriptions.

Emotional Appeals in Media: Pathos, Fear, and Outrage as Information Tactics

Information Literacy6–855 minutes

Students examine how emotional language, imagery, and framing are used to influence how audiences receive information. They analyze news headlines, social media posts, and advertisements to identify pathos-driven techniques and practice rewriting emotionally charged content in neutral language.

Wikipedia as a Starting Point: How to Use and Cite Collaborative Encyclopedias

Information Literacy6–850 minutes

Students investigate how Wikipedia is created, edited, and maintained. Rather than dismissing it entirely, they learn to use Wikipedia's citations and 'Talk' pages as a gateway to higher-quality primary and secondary sources.

Data Literacy: Reading Charts, Graphs, and Statistics Critically

Information Literacy6–855 minutes

Students learn that data visualizations can be designed to mislead as easily as to inform. They examine examples of truncated axes, cherry-picked time ranges, and misleading scales, then practice creating honest and dishonest versions of the same chart.

Digital Footprints and Information Privacy: What You Share and Who Sees It

Information Literacy6–850 minutes

Students explore how their online activity creates a persistent digital footprint that can be accessed by platforms, advertisers, and others. They examine privacy settings, data collection practices, and the long-term implications of sharing personal information online.

Epistemology and Information: How Do We Know What We Know?

Information Literacy9–1260 minutes

Students engage with foundational questions of epistemology — the study of knowledge — and apply them to information literacy. They examine how different ways of knowing (empirical, testimonial, intuitive, authoritative) shape what we accept as true and how we evaluate sources.

Algorithmic Curation and the Filter Bubble: How Platforms Shape What You See

Information Literacy9–1260 minutes

Students investigate how recommendation algorithms on social media, search engines, and streaming platforms create personalized information environments that can reinforce existing beliefs and limit exposure to diverse perspectives. They design a strategy for intentionally diversifying their information diet.

Peer Review Explained: How Academic Knowledge Is Validated

Information Literacy9–1255 minutes

Students learn how the peer review process works in academic publishing — from submission to revision to publication — and why it matters for evaluating the credibility of research. They practice distinguishing peer-reviewed articles from popular press coverage of the same study.

Synthetic Media and the Liar's Dividend: When Deepfakes Undermine Trust

Information Literacy9–1260 minutes

Students examine deepfakes and other synthetic media not only as a source of misinformation but also as a tool that allows bad actors to dismiss authentic evidence as fake — the 'liar's dividend.' They practice using detection tools and discuss the societal implications of eroding trust in visual evidence.

Investigative Research Methods: Building an Evidence File

Information Literacy9–1260 minutes

Students learn the research methods used by investigative journalists and researchers: building an evidence file, triangulating sources, tracking document provenance, and maintaining a research log. They apply these methods to a self-selected research question.

Information Warfare: Disinformation Campaigns and Democratic Discourse

Information Literacy9–1260 minutes

Students examine documented state-sponsored and non-state disinformation campaigns and analyze the tactics used — including coordinated inauthentic behavior, troll farms, and strategic amplification — to understand how information can be weaponized to undermine democratic institutions.

Systematic Literature Reviews: Methodology, Databases, and PRISMA

Information LiteracyHigher Ed75 minutes

Students learn the methodology of systematic literature reviews, including how to develop a research question using PICO or SPIDER frameworks, conduct comprehensive database searches, apply inclusion/exclusion criteria, and document the process using the PRISMA reporting standard.

Preprints, Retractions, and the Evolving Nature of Scientific Knowledge

Information LiteracyHigher Ed70 minutes

Students examine the role of preprint servers (arXiv, bioRxiv, SSRN) in accelerating knowledge dissemination and the risks of citing unreviewed research. They also explore the retraction process and use Retraction Watch to evaluate the reliability of published studies.

Citation Network Analysis: Tracing the Intellectual Lineage of an Idea

Information LiteracyHigher Ed75 minutes

Students use citation analysis tools (Google Scholar, Scopus, Web of Science) to trace how a foundational idea has been cited, challenged, and extended over time. They map the intellectual lineage of a concept in their discipline and identify the most influential works in a field.

Predatory Publishing: Identifying Fake Journals and Protecting Research Integrity

Information LiteracyHigher Ed70 minutes

Students learn to identify predatory journals and conferences — outlets that charge publication fees without providing legitimate peer review — using tools like Beall's List, the Directory of Open Access Journals (DOAJ), and journal impact metrics. They evaluate a set of journals for legitimacy.

AI-Generated Research Assistance: Capabilities, Hallucinations, and Ethical Use

Information LiteracyHigher Ed75 minutes

Students critically examine the use of large language models (ChatGPT, Claude, Gemini) as research tools. They test AI-generated citations for accuracy, explore the phenomenon of hallucination, and develop a personal policy for the ethical and transparent use of AI in academic work.

Knowledge Management for Researchers: Zotero, Reference Managers, and Research Workflows

Information LiteracyHigher Ed75 minutes

Students set up and use Zotero (or an equivalent reference manager) to collect, organize, annotate, and cite sources across a research project. They design a personal research workflow that integrates source collection, note-taking, and citation management.

Story Maps: Sequencing Events with Digital Tools

Research SkillsK–230 minutes

Young learners use simple digital story-mapping tools to sequence the beginning, middle, and end of a picture book. Students practice retelling events in order and connecting cause and effect through visual organizers.

Kindness Online: Being a Good Digital Friend

Digital CitizenshipK–225 minutes

Students explore what it means to be kind online through interactive read-alouds and role-play scenarios. They practice recognizing hurtful vs. helpful digital messages and learn simple strategies for responding with empathy.

Patterns in Nature: Observing and Recording with Tablets

STEMK–240 minutes

Students go on a guided outdoor observation walk, photographing patterns they find in nature (leaves, bark, flowers). Back in the classroom they sort and label their photos, building early data-collection and classification skills.

What Is a Fact? Introducing Evidence for Young Learners

Information LiteracyK–230 minutes

A foundational lesson helping early learners distinguish facts from opinions and guesses. Through picture-book read-alouds and sorting games, students begin to understand that facts can be checked and supported with evidence.

Digital Storytelling with Book Creator

Technology3–555 minutes

Students plan, write, illustrate, and publish a short digital book using Book Creator. The lesson integrates narrative writing skills with technology fluency, covering text formatting, image insertion, and audio narration.

Evaluating Websites: The CRAAP Test for Elementary Students

Information Literacy3–550 minutes

Students are introduced to a simplified version of the CRAAP Test (Currency, Relevance, Authority, Accuracy, Purpose) to evaluate kid-friendly websites. Pairs work through guided examples before applying the framework independently.

Cyberbullying vs. Conflict: Understanding the Difference

Digital Citizenship3–545 minutes

Students examine real-world scenarios to distinguish between normal peer conflict and cyberbullying. They learn reporting strategies, bystander responsibility, and how to document and respond to online harassment safely.

Introduction to Data Visualization with Google Sheets

STEM3–560 minutes

Students collect simple classroom survey data, enter it into Google Sheets, and create bar and pie charts. The lesson builds foundational data literacy by connecting real-world questions to visual representations.

Podcast Production: Research, Script, and Record

Research Skills6–890 minutes

Students research a topic of their choice, write a structured script with an introduction, body, and conclusion, then record a 3–5 minute podcast episode using Audacity or GarageBand. Emphasizes source citation and clear oral communication.

Algorithmic Bias: When AI Gets It Wrong

Information Literacy6–855 minutes

Students explore real-world examples of algorithmic bias in facial recognition, hiring tools, and search engines. Through case studies and discussion, they develop critical frameworks for questioning automated systems and advocating for fairness.

Privacy by Design: Building Apps That Respect Users

Digital Citizenship6–850 minutes

Students take on the role of app designers and apply Privacy by Design principles to a fictional social media app. They identify what data the app collects, why, and how to minimize data collection while preserving functionality.

Spreadsheet Modeling: Budgeting for a School Event

Technology6–860 minutes

Students use Google Sheets to build a budget model for a hypothetical school event. They practice formulas (SUM, IF, percentage), conditional formatting, and scenario analysis to make data-driven decisions within a fixed budget.

Misinformation Ecosystems: How False Stories Spread

Information Literacy9–1260 minutes

Students map the lifecycle of a viral misinformation story — from origin to amplification to debunking — using a real case study. They analyze the psychological, economic, and platform-design factors that accelerate false information and evaluate counter-strategies.

Ethical Hacking 101: Understanding Cybersecurity Threats

Technology9–1275 minutes

Students explore the fundamentals of cybersecurity through the lens of ethical hacking. Using simulated environments (TryHackMe or similar), they identify common vulnerabilities, practice responsible disclosure, and discuss the legal and ethical boundaries of security research.

Annotated Bibliography Workshop: Evaluating Scholarly Sources

Research Skills9–1255 minutes

Students learn to locate, evaluate, and annotate scholarly sources using library databases (JSTOR, EBSCO). Each student produces a three-source annotated bibliography on a self-selected topic, applying MLA or APA citation format.

Generative AI in the Classroom: Opportunities and Risks

Digital Citizenship9–1260 minutes

Students critically examine the use of generative AI tools (ChatGPT, Gemini, Claude) in academic settings. They explore questions of authorship, academic integrity, bias, and the evolving norms around AI-assisted work through debate and case analysis.

Creative Arts and Copyright: Remix, Fair Use, and Attribution

Creative Arts9–1250 minutes

Students explore copyright law as it applies to creative work — music sampling, fan fiction, memes, and digital art. Through case studies and a remix project, they learn to apply fair use principles and Creative Commons licensing to their own creative output.

Systematic Literature Review: Methods for Graduate Research

Research SkillsHigher Ed90 minutes

Graduate students learn the methodology of a systematic literature review — defining inclusion/exclusion criteria, conducting database searches, screening abstracts, and synthesizing findings using a PRISMA flow diagram. Designed for thesis and dissertation preparation.

Knowledge Management Systems: Designing Organizational Memory

Information LiteracyHigher Ed75 minutes

Students examine how organizations capture, store, and transfer knowledge using KM frameworks (Nonaka's SECI model, communities of practice). They audit a real or hypothetical organization's knowledge assets and propose a KM system design.

Open Access Publishing: Navigating Scholarly Communication

Research SkillsHigher Ed60 minutes

Students explore the landscape of open access publishing — gold, green, and diamond OA models — and evaluate predatory vs. legitimate journals using Beall's List criteria and the DOAJ. Designed for graduate students preparing to publish their first peer-reviewed article.

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